Unofficial File parts/s/85582s01.dat
part image
File Header:
0 ~Technic Bionicle Thornax Fruit 1/8
0 Name: s\85582s01.dat
0 Author: Santeri Piippo [arezey]
0 !LDRAW_ORG Unofficial_Subpart
0 !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt

0 BFC CERTIFY CCW

0 !HISTORY 2013-08-14 {LEGO Digital Designer} Original part shape
0 !HISTORY 2014-04-19 [arezey] File preparation for LDraw Parts Tracker

Status:
Needs more votes. (X)
Size: 14571 bytes
Reviewers' certifications:
MMR1988=novote
MagFors=novote
Philo=novote
arezey=novote
Required (unofficial) subfiles:
(none)
Related (unofficial) subfiles:
Technic Bionicle Thornax Fruit
Status: 2 subfiles aren't certified. (CSSX)
Download: parts/85582.dat
Technic Bionicle Thornax Fruit with Black Band
Status: 2 subfiles aren't certified. (CSSX)
File reviews and updates:
At Fri Apr 18 23:45:04 2014, the file was initially submitted.
Submitted by: arezey
At Thu Apr 24 22:45:04 2014, the following review was posted:

Reviewer: MagFors
Certification: novote
Comments:
IMO, this area should be flipped to avoid concave surface:
3 5 6.869 12.349 11.897 6.834 12.243 12.079 22.97 25.603 22.978
3 5 6.834 12.243 12.079 21.978 24.743 24.82 22.97 25.603 22.978
It forces a cond-line to behave badly.

At Sun Jun 1 08:05:04 2014, the following review was posted:

Reviewer: MagFors
Certification: hold
Comments:

Upgrading to hold. That area should be corrected.

At Sun Jun 1 09:05:53 2014, a new version of the file was submitted.
Submitted by: arezey
Comments:
I'll one-up that: rebuilt the thorn

Existing certification-votes were deleted.
At Sun Jun 1 10:05:03 2014, the following review was posted:

Reviewer: MagFors
Certification: certify
Comments:

Much better, but are all cond-lines necessary?
IMO, there's no need for cond-lines across flat ares.

At Sun Jun 1 10:15:02 2014, the following review was posted:

Reviewer: MMR1988
Certification: novote
Comments:
As long as this part is only available in solid colours, I would model it much simpler...
Just a bleed through cone and then some edges around...
anyway.
I'll do a detailed check later.

At Sun Jun 1 10:35:03 2014, the following review was posted:

Reviewer: arezey
Certification: novote
Comments:
> Much better, but are all cond-lines necessary?
> IMO, there's no need for cond-lines across flat ares.
They seem to make a difference for smooth-shading algorithms... I added one condline to s02 that was also across a flat (or at least almost-flat) surface and the render improved considerably.

> As long as this part is only available in solid colours, I would model it much simpler...
> Just a bleed through cone and then some edges around...
anyway.
I would've done it simpler as well but I already got complaints about bleed-ins like that on one of the shield parts so I figure we don't do that anymore. I don't really agree with it but meh. Quite late to change now anyway.

At Sun Jun 1 12:40:04 2014, the following review was posted:

Reviewer: MMR1988
Certification: novote
Comments:
>>I would've done it simpler as well but I already got complaints about bleed-ins like that on one of the shield parts so I figure we don't do that anymore. I don't really agree with it but meh.
Yes, sometimes it is strange, what happens here. :-) Seems, that I fully missed this part.

>>Quite late to change now anyway.

Yes indeed.
I still haven't found the time for a complete review... :-(

At Mon Jun 2 16:55:40 2014, the following review was posted:

Reviewer: MagFors
Certification: novote
Comments:

You shouldn't add more to the file than what is really needed.
Adding more cond-lines across a flat surface, to get better renderings in one program (LDView?), is not god practice.

At Mon Jun 2 18:45:05 2014, the following review was posted:

Reviewer: Philo
Certification: novote
Comments:
"I already got complaints about bleed-ins like that on one of the shield parts so I figure we don't do that anymore."
Not by me. Here is a case where "hiding dust under carpet" would give better results... this should imho be done from a cone slightly penetrating a 1-8sphe primitive. Not only it would behave better with primitive substitution, but it would display fine with everything. Maybe even the spike end should be done with a flattened half sphere?