Unofficial File parts/42716.dat
part image
File Header:
0 Wheel Rim 20 x 30 "Torq Thurst" with  5 Spokes and External Ribs
0 Name: 42716.dat
0 Author: Ulrich Röder [UR]
0 !LDRAW_ORG Unofficial_Part
0 !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt

0 BFC CERTIFY CCW

0 !KEYWORDS Set 10265, Mustang
0 !CMDLINE -c135


0 // Spokes
Status:
1 subfile isn't certified. (CCSX)
Size: 25351 bytes
Reviewers' certifications:
MMR1988=certify
MagFors=certify
Required (unofficial) subfiles:
~Wheel Rim 20 x 30 "Torq Thurst" Spoke Segment
Status: Needs admin review. (CCX)
Related (unofficial) subfiles:
File reviews and updates:
At Wed Mar 13 18:55:01 2019, the file was initially submitted.
Submitted by: UR

At Thu Mar 14 15:15:02 2019, a new version of the file was submitted.
Submitted by: UR

At Thu Mar 14 15:40:01 2019, the following review was posted:

Reviewer: Philo
Certification: novote
Comments:
Mmhhhh... not so happy with the way you did it! I think this one should be done only with round LDraw primitives and a single spoke subpart. To deal with 5 vs. 16 or 48, simply make the spoke a bit longer, entering slightly into the hub or the rim, and place the global intersection lines into main file. This is much more efficient and play well with primitive substitution. Remember that we don't strive to make a manufacturable part, but something efficient and looking good. Hiding gory intersection details "under the carpet" is a good solution to achieve this (except for transparent parts, but transparent rims are fairly rare ;) )


At Thu Mar 14 15:40:01 2019, the following review was posted:

Reviewer: Philo
Certification: novote
Comments:
Oh... and otherwise, very good job for spoke shape!


At Fri Mar 15 13:30:01 2019, a new version of the file was submitted.
Submitted by: UR
Existing certification-votes were deleted.

At Fri Mar 15 13:40:00 2019, the following review was posted:

Reviewer: UR
Certification: novote
Comments:
thx for compliment....Phillip

rebuild as suggested...

but the 'cutout' Lines are not visible in LDView..

How do you handle those things....bringing in a good result?

I'm curious like a partisan in the undergrowth...;)


At Sun Mar 17 16:35:01 2019, a new version of the file was submitted.
Submitted by: UR
Comments:
...mmmh....gave Isecalc a second chance...and played threw several

roundings...the lines are barely to see....

is that okay anyway?

Existing certification-votes were deleted.

At Sun Mar 17 21:45:01 2019, the following review was posted:

Reviewer: MagFors
Certification: hold
Comments:

Why s01 subfile?
All of it should be in the main file. It is only used once. Right?

Why a hi-res cyli in the centre?

Wrong axlehole primitive.

Are the whole rim really painted? Code 80 seams wrong to me.
Brickset says it's LEGO Silver Metallic, and that's code 135 Pearl light grey.


At Wed Mar 27 15:25:01 2019, a new version of the file was submitted.
Submitted by: UR
Existing certification-votes were deleted.

At Thu Mar 28 14:15:02 2019, a new version of the file was submitted.
Submitted by: UR

At Thu Mar 28 15:55:01 2019, the following review was posted:

Reviewer: MMR1988
Certification: certify
No comments were posted with this review.


At Thu Mar 28 17:40:01 2019, the following review was posted:

Reviewer: MagFors
Certification: certify
Comments:

Excessive use of decimals.