Unofficial File parts/2454aps5.dat
part image
File Header:
0 Brick  1 x  2 x  5 with SW Han Solo Carbonite Pattern
0 Name: 2454aps5.dat
0 Author: Thomas Burger [grapeape]
0 !LDRAW_ORG Unofficial_Part
0 !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt

0 BFC CERTIFY CW

0 !KEYWORDS Star Wars, Boba Fett, Slave 1, Set 7144
0 !KEYWORDS Bespin, Cloud City, suspended animation, deep freeze, cold sleep
0 !CMDLINE -c0

0 !HISTORY 2003-08-01 [PTadmin] Official Update 2003-02
0 !HISTORY 2007-05-10 [PTadmin] Header formatted for Contributor Agreement
0 !HISTORY 2008-07-01 [PTadmin] Official Update 2008-01
0 !HISTORY 2008-07-07 [nielsk]  Made BFC compliant (2006-01-09)
0 !HISTORY 2009-05-02 [PTadmin] Official Update 2009-01
0 !HISTORY 2013-05-12 [MagFors] Changed colour 383 to 80 (printed silver)
0 !HISTORY 2013-05-28 [MagFors] Complete rewrite
0 !HISTORY 2013-07-21 [PTadmin] Official Update 2013-01
0 !HISTORY 2020-09-04 [PTadmin] Renamed from 2454ps5
0 !HISTORY 2020-12-29 [PTadmin] Official Update 2020-03
0 !HISTORY 2020-12-29 [tcobbs] Added TEXMAP version

Status:
1 subfile isn't certified. (SF)
Size: 156266 bytes
Reviewers' certifications:
MagFors=novote
OrionP=novote
tcobbs=novote
Required (unofficial) subfiles:
Related (unofficial) subfiles:
(none)
File reviews and updates:
At Sat Aug 13 23:58:07 2022, the file was initially submitted.
Submitted by: tcobbs
Comments:
Added TEXMAP (with original pattern as fallback)

At Sat Aug 13 23:59:40 2022, a new version of the file was submitted.
Submitted by: tcobbs
At Sun Aug 14 02:35:01 2022, the following review was posted:

Reviewer: tcobbs
Certification: novote
Comments:
Because TEXMAP doesn't support Metallic_Silver, this uses white with varying transparency levels to allow the part color through in the parts that aren't textured. I could invert the texture and make the underlying quad Metallic_Silver, so that color shows through in the parts that are textured, and then use the RGB from LDConfig.ldr for the rest of the texture. This would be odd, but I'm open to doing it if people decide it's preferable to what I have.

At Sun Aug 14 02:40:01 2022, the following review was posted:

Reviewer: tcobbs
Certification: novote
Comments:
I just realized that doing what I suggested above won't work right. At least in LDView (and possibly in LDCad), doing that applies the metallic effect to the whole face, not just the part where the texture is transparent. So the black portions still have the metallic effect applied to them.

At Sun Aug 14 08:05:01 2022, the following review was posted:

Reviewer: MagFors
Certification: novote
Comments:
There is a difference in position between the old pattern and the texmap image.
Which one is offset?

At Mon Aug 15 16:25:01 2022, the following review was posted:

Reviewer: tcobbs
Certification: novote
Comments:
My TEXMAP is based on a scan of my physical part, and is sized to fully cover the front face. However, I did have to adjust the size slightly in the vertical dimension to have it be exactly 3 times the width. (I centered my data in the new size). I just tested by putting a border around my texture, and it does completely cover the front face of the part. My part comes from set 7144. Looking at photos of the part on BrickLink, they do appear to be closer to the geometry version of the part. Maybe LEGO moved the pattern down a bit in later sets? I have no problem moving my texture down, but I'm not sure if I should do so.

At Mon Aug 15 20:20:01 2022, the following review was posted:

Reviewer: MagFors
Certification: novote
Comments:
I'm fine with any solution, as long as we remove the difference.
It's hard to photograph silver but could you please make more of the fig visible? IMO it's to "narrow".

At Mon Aug 15 20:40:01 2022, the following review was posted:

Reviewer: OrionP
Certification: novote
Comments:
Note: the bug with the 3D preview software while in "physical color" mode (the eye icon) has been noticed and reported.

At Thu Aug 18 03:40:01 2022, the following review was posted:

Reviewer: tcobbs
Certification: novote
Comments:
I couldn't fix the existing texture, so I took a picture of the part with my iPhone and then cleaned that up to generate a whole new texture. This one is much brighter (particularly on the sides). I would like to add a GLOSSMAP, but I don't want to do that blind. I'm waiting to see if LDCad supports GLOSSMAP.