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Unofficial File parts/2715.dat

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File Header:

0 Technic Action Figure Helmet (Needs Work)
0 Name: 2715.dat
0 Author: Philippe Hurbain [Philo]
0 !LDRAW_ORG Unofficial_Part
0 !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt

0 !HELP Position over head: Y=-33, Z=1

0 BFC CERTIFY CCW

0 !CATEGORY Figure

0 // Needs Work: Collides with 2716 visor in up position

Status:
1 subfile isn't certified. (SX)
Size: 7815 bytes

Reviewers' certifications:

Jellby=novote
MagFors=novote
Philo=novote

Required (unofficial) subfiles:

parts/s/2715s01.dat

~Technic Action Figure Helmet Half without Top

Needs more votes. (CX)

Events

Related (unofficial) files:
(none)

File reviews and updates:

At Sat Feb 12 16:00:07 2011, the file was initially submitted.
Submitted by: Philo
Comments:
This one was _TOUGH_... and it even doesn't work well with visor in up position :(

======================================================================
At Mon Jan 9 13:55:03 2012, the following review was posted:

Reviewer: Steffen
Certification: novote
Comments:
I think
!CATEGORY Figure
is missing here

======================================================================
At Mon Jan 9 14:45:12 2012, a new version of the file was submitted.
Submitted by: Steffen
Comments:
added !CATEGORY Figure

Existing certification-votes were deleted.
======================================================================
At Mon Jan 9 17:50:04 2012, the following review was posted:

Reviewer: Philo
Certification: certify
No comments were posted with this review.

======================================================================
At Mon Jan 9 22:00:08 2012, the following review was posted:

Reviewer: MagFors
Certification: novote
Comments:
I might be totally wrong here, but I think the helmet is stretched along y-axis.
If I reduce the height of the top dome by about 30 percent, it looks much better.

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At Tue Jan 10 20:30:04 2012, a new version of the file was submitted.
Submitted by: Philo
Comments:
No, you are not totally wrong. Measured again, it was indeed a bit high. Flattened top, now looks much less pointed.

Existing certification-votes were deleted.
======================================================================
At Tue Apr 17 20:40:05 2012, the following review was posted:

Reviewer: MagFors
Certification: novote
Comments:
I think it still is a bit too high.

1 14 0 -33 1 25 0 0 0 1 0 0 0 25 4-4edge.dat
1 14 0 -33 1 25 0 0 0 0 -25 0 1 0 4-4edge.dat
1 14 0 -33 1 0 1 0 0 0 -25 -25 0 0 4-4edge.dat
1 14 0 0 0 1 0 0 0 1 0 0 0 1 2707p01.dat
1 0 0 -42 0 1 0 0 0 1 0 0 0 1 2708.dat
1 47 0 -33 1 1 0 0 0 1 0 0 0 1 2716.dat
1 47 0 -33 1 1 0 0 0 0.92388 0.382683 0 -0.382683 0.92388 2716.dat
1 47 0 -33 1 1 0 0 0 0.707106 0.707107 0 -0.707107 0.707106 2716.dat
1 36 0 -30 1 1 0 0 0 1 0 0 0 1 2715.dat

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At Wed Apr 18 07:05:02 2012, the following review was posted:

Reviewer: Philo
Certification: novote
Comments:
If you have an idea on how to improve, please do so... I think dimensions are pretty good now but measurements on this rounded thingy are all but easy!
In your example you set visor attachment point significantly higher, but then it doesn't look at the right height compered to the head, so...???

======================================================================
At Wed Apr 18 16:55:02 2012, the following review was posted:

Reviewer: MagFors
Certification: novote
Comments:
I don't. I just wanna try to understand where the problem is?
I don't have this part. I can't make any own measurements.
The y-position/rotation point, in my example, comes from the help info for this file.
I have only moved the helmet 3 ldu down, in an attempt to see if the visor could move over the helmet.
So I ask if the rest is correct? Is the visor positioned correct relative the "head"?
How big is the maximum angle the visor could be lifted?
Move the helmet up 3 ldu, and you'll see the "air" above the "hair".


======================================================================
At Wed Apr 18 17:05:04 2012, the following review was posted:

Reviewer: Philo
Certification: novote
Comments:
OK, so I'm afraid it will have to remain like this at the moment, I simply can't get where there is something wrong (there MUST be something wrong since the real part "works" ;) Probably a lot of small inaccuracies that pile up...

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At Mon Dec 17 16:50:03 2012, the following review was posted:

Reviewer: Jellby
Certification: novote
Comments:
It seems to me the forehead region is too "bulgy" compared with the real piece, and that's where the visor collides. I don't know if this can be fixed with a simple rescaling.

Also, the "step" around the ear region, that makes room for the visor, should extend a bit further up, maybe that's related with the problem you are having (if the front region is a bit smaller, the step becomes more noticeable).

In reality, the visor can open only ~30 degrees.

======================================================================
At Mon Dec 17 18:00:11 2012, the following review was posted:

Reviewer: Philo
Certification: novote
Comments:
Feel free to rework it if you think you can make it better!


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