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Unofficial File p/logo.dat

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File Header:

0 LEGO Logo for Studs - Non-3D Thin Lines
0 Name: logo.dat
0 Author: Paul Easter [pneaster]
0 !LDRAW_ORG Unofficial_Primitive
0 !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt

0 BFC CERTIFY CCW

0 !HISTORY 2000-11-05 [pneaster] corrected "E"
0 !HISTORY 2012-02-04 [Steffen]  rotated 90 degrees to match stud logo orientation, uploaded to PT

0 // L

Status:
Needs more votes. (X)
Size: 934 bytes

Reviewers' certifications:
(no current reviews for this file)

Required (unofficial) subfiles:
(none)

Related (unofficial) files:

p/stud-logo.dat

Stud with LEGO Logo - Non-3D Thin Lines

1 subfile isn't certified. (SX)

Events

p/stud2-logo.dat

Stud Open with LEGO Logo - Non-3D Thin Lines

1 subfile isn't certified. (SX)

Events

File reviews and updates:

At Sat Feb 4 12:25:05 2012, the file was initially submitted.
Submitted by: Steffen
Comments:
Finally uploading Paul Easter's LEGO logo primitive for studs,
which I've been using for over 12 years now in love.

I think we should have this in our library.

See the referencing stud primitives for usages.

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At Sat Feb 4 12:55:03 2012, a new version of the file was submitted.
Submitted by: Steffen
Comments:
polished history

======================================================================
At Sat Feb 4 13:10:04 2012, the following review was posted:

Reviewer: Philo
Certification: novote
Comments:
Is there a good reason to have a different orientation here compared to studs?

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At Sat Feb 4 14:05:03 2012, the following review was posted:

Reviewer: Steffen
Certification: novote
Comments:
this is the original orientation by Paul Easter.
I also considered rotating this file 90 degrees,
but then refrained for these reasons:
- current orientation matches all patterns
- current orientation shows up readable in MLCad when viewing from top
However, it also has these disadvantages:
- stud-logo.dat and stud2-logo.dat currently have to rotate this file to use it properly, this costs computation time
- orientation does not match studs
I was unsure here and waited for comments.
Now that this is the first thing you spotted,
maybe indeed it would be a good idea to rotate this file
to let it match the stud's logo orientation natively.
Other's opinions?

======================================================================
At Sat Feb 4 14:35:07 2012, a new version of the file was submitted.
Submitted by: Steffen
Comments:
rotated 90 degrees.
now logo orientation is identical with stud primitives

Existing certification-votes were deleted.
======================================================================
At Sun Nov 25 11:35:02 2012, the following review was posted:

Reviewer: mikeheide
Certification: novote
Comments:
I would much more like to see in the library not this file, but a 3D version of this like the Fabuland logo just created.

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At Sun Nov 25 20:25:12 2012, the following review was posted:

Reviewer: mikeheide
Certification: novote
Comments:
There is already a high quality stud on the web. Looks very good, but will increase dramatically the number of triangles to draw. So this should be kept only for those that have very fast system with lot of memory.

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At Sun Nov 25 22:35:04 2012, the following review was posted:

Reviewer: anathema
Certification: novote
Comments:
I'm not entirely sure I see the point of this. Textures are considerably cheaper and faster, and the effect is the same unless you zoom in too far.

Ultimately this file is only going to be used by renderers which know about it and choose to support it - exactly the same as texturing.

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At Sun Apr 14 12:35:04 2013, the following review was posted:

Reviewer: Steffen
Certification: novote
Comments:
this file is intended to support renderes which don't have texture mapping implemented.
they can simply substitute stud.dat by stud-logo.dat and voila
will have a logo on the studs.
the mechanism is intended to work the same way as switching between
normal-res studs stud.dat and low-res studs stu2.dat

======================================================================
At Sun Apr 14 19:40:05 2013, the following review was posted:

Reviewer: anathema
Certification: novote
Comments:
Are there in fact renderers which a) do not support textures, and b) would choose to support this?

I'd suggest that if a renderer is going to add logo-support then the author is more likely to go for the higher-quality and lower computational effort of doing textures - especially since a modern renderer will shortly be expected to support !TEXMAP anyway.

I can understand why a user might want this file - MLCad, for example, doesn't strike me as being likely to support textures any time soon - but this is rather the point: for this file to be of any use then the user has to choose to replace stud.dat with a version of the file which includes this logo. Existing renderers won't do it, and new ones would have little reason to support it.

======================================================================
At Sun Dec 29 11:25:03 2013, the following review was posted:

Reviewer: Steffen
Certification: novote
Comments:
see also
http://forums.ldraw.org/read.php?19,11439,11446#msg-11446

======================================================================
At Thu Jan 2 02:10:03 2014, a new version of the file was submitted.
Submitted by: Steffen
Comments:
retitled to match other logo*.dat files

Existing certification-votes were deleted.

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