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Unofficial File p/axlehols.dat

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part image

File Header:

0 Axle Sloped
0 Name: axlehols.dat
0 Author: Kevin Roach [KROACH]
0 !LDRAW_ORG Unofficial_Primitive
0 !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt

0 BFC CERTIFY CCW

Status:
Needs more votes. (X)
Size: 1995 bytes

Reviewers' certifications:

MMR1988=novote
MagFors=novote

Required (unofficial) subfiles:
(none)

Related (unofficial) files:

parts/50922.dat

Technic Bionicle Toa Hordika Arm Upper Section

1 'hold' vote. (HSSSSX)

Events

File reviews and updates:

At Sat Apr 19 16:50:03 2014, the file was initially submitted.
Submitted by: KROACH
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At Thu Apr 24 21:55:03 2014, the following review was posted:

Reviewer: MagFors
Certification: novote
Comments:
Do we need that many decimals?

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At Sat Apr 26 02:30:03 2014, a new version of the file was submitted.
Submitted by: KROACH
Comments:
Rounded the decimals.

Existing certification-votes were deleted.
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At Sun Jun 1 09:00:16 2014, the following review was posted:

Reviewer: MagFors
Certification: certify
No comments were posted with this review.

======================================================================
At Sun Jun 1 10:20:04 2014, the following review was posted:

Reviewer: MMR1988
Certification: novote
Comments:
How much digit it had been before? 6?
Three is a bit less in my eyes. The specification says:
"Four decimal places should be used for hi-res primitives and any primitives designed to be scaled (for example, cylinder sections, boxes, rectangles, discs, edges, etc) as this allows such primitives to be scaled by a factor of ten while still preserving three decimal places of accuracy."

As this thing prim will be scaled in a least one direction it shout get 4 decimals. Shouldn't it?

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At Sun Jun 1 10:35:03 2014, the following review was posted:

Reviewer: MagFors
Certification: novote
Comments:

Max is right.
It was all between two and eight decimals before.



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