By: Ahui Herrera
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This tutorial will assume that the reader knows how to create 3D
still models using the LDraw system of tools. Additional information
of the software talked about in this article can been obtained in
the appendix. Furthermore, the reader may wish to download the
following files to help them when going through the tutorial.
There are four basic steps to creating animations.
- Planning or creating storyboards
- Creating a 3D still model
- Rendering the 3D model
- Creating a video file of the animation
Step 1:
Planning or creating storyboards
Before touching the computer, one must have an
idea of what the final animation should look like. At the basic
level a series of rough sketches on paper showing the major
transitions or changes in the animation. In this tutorial we will be
making a train engine move across the screen from right to left.
Below you can see the storyboard for our animation project.
As you can see the first board shows nothing moving just a static
background that will be in the entire animation. The 2nd board shows
the introduction of the train engine and the direction it will go.
The 3rd board appears to be the same as the 2nd but has been added
because the engine will make a stop halfway through the screen.
Since this is a change in the animation it should have it’s own
storyboard. The 4th board shows that the engine is about to leave
the screen from the left hand side.
Note that these storyboards are very, very crude. One does not
need to be a professional artist to create storyboards. The whole
purpose of the storyboards are to show the major changes in the
animations (stop, go, turns, etc.) During the rendering Step these
critical changes will become key stops/go for the rendering. It is
much easier to catch mistakes during the production of storyboards
than after you have spent 10+ hours rendering only to find out that
you forgot a major event and must re-render and spend another 10+
hours.
Step 2:
Create a still 3D model
The final result from this Step is the conversion of
the .ldr file into a .pov file. Note that if you use L3P Add-On to
do the conversion use only the following switches:
-bu (bumps)
-sw (seam Width) .05
-q (Quality Level) 2
-o (Overwrite existing .POV)
By default L3P Add-on uses the cg camera Globe Position, -lg
(light Globe Posotion) and adds a floor. Remove these options as the
camera, lights and floor will be hand coded in step 3.
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